[Author]
Author = alebalGTA
[Description]
Description = The pig, of all the animals in the world, the pig ... fortunately it is temporary, and the important thing is to reach the final goal, so let's get to work with the animals.
[Objectives]
Objectivescount = 24

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -855,548
Objectives[0]positionY = -1060,521
Objectives[0]positionZ = 8,909437
Objectives[0]Heading = 289,9344
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 1
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 24
Objectives[0]COMPONENT_TORSO_TEXTURE = 7
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 15
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 4
Objectives[0]Weapon0 = HeavyPistol
Objectives[0]Weapon1 = SwitchBlade
Objectives[0]Weapon2 = AdvancedRifle
Objectives[0]Weapon3 = MicroSMG
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 13
Objectives[0]mission_Actors[0]positionX = -864,3168
Objectives[0]mission_Actors[0]positionY = -1071,024
Objectives[0]mission_Actors[0]positionZ = 1,446763
Objectives[0]mission_Actors[0]Heading = 29,98312
Objectives[0]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 7
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -865,178
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -1071,089
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 1,662935
Objectives[0]mission_Actors[0]Task_List[0]Speed = 1
Objectives[0]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[0]Task_List[1]Type = Drive
Objectives[0]mission_Actors[0]Task_List[1]PositionX = -875,2062
Objectives[0]mission_Actors[0]Task_List[1]PositionY = -1058,702
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 1,662933
Objectives[0]mission_Actors[0]Task_List[1]Speed = 10
Objectives[0]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[1]Reverse = False
Objectives[0]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[0]Task_List[2]Type = Drive
Objectives[0]mission_Actors[0]Task_List[2]PositionX = -890,4844
Objectives[0]mission_Actors[0]Task_List[2]PositionY = -1066,357
Objectives[0]mission_Actors[0]Task_List[2]PositionZ = 1,662933
Objectives[0]mission_Actors[0]Task_List[2]Speed = 10
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[2]Reverse = False
Objectives[0]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[0]Task_List[3]Type = Drive
Objectives[0]mission_Actors[0]Task_List[3]PositionX = -895,5758
Objectives[0]mission_Actors[0]Task_List[3]PositionY = -1053,908
Objectives[0]mission_Actors[0]Task_List[3]PositionZ = 1,662933
Objectives[0]mission_Actors[0]Task_List[3]Speed = 10
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[3]Reverse = False
Objectives[0]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[0]Task_List[4]Type = Drive
Objectives[0]mission_Actors[0]Task_List[4]PositionX = -875,1849
Objectives[0]mission_Actors[0]Task_List[4]PositionY = -1046,366
Objectives[0]mission_Actors[0]Task_List[4]PositionZ = 4,432341
Objectives[0]mission_Actors[0]Task_List[4]Speed = 10
Objectives[0]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[4]Reverse = False
Objectives[0]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[0]Task_List[5]Type = Drive
Objectives[0]mission_Actors[0]Task_List[5]PositionX = -856,6691
Objectives[0]mission_Actors[0]Task_List[5]PositionY = -1034,933
Objectives[0]mission_Actors[0]Task_List[5]PositionZ = 9,494436
Objectives[0]mission_Actors[0]Task_List[5]Speed = 10
Objectives[0]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[5]Reverse = False
Objectives[0]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[0]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[0]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[0]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[0]mission_Actors[0]Task_List[6]Type = Pause
Objectives[0]mission_Actors[0]Task_List[6]PositionX = -865,0716
Objectives[0]mission_Actors[0]Task_List[6]PositionY = -1070,881
Objectives[0]mission_Actors[0]Task_List[6]PositionZ = 1,662933
Objectives[0]mission_Actors[0]Task_List[6]time = 59
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 17
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 98
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 8
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 90
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 23
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 77
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 23
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = 15
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 4
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -1005,627
Objectives[0]mission_Vehicles[0]positionY = -734,9353
Objectives[0]mission_Vehicles[0]positionZ = 77,09042
Objectives[0]mission_Vehicles[0]Heading = 120,4699
Objectives[0]mission_Vehicles[0]Name = Cargobob
Objectives[0]mission_Vehicles[0]Model = cargobob2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 18
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveHint[0] = 15
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 17
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -864,3168
Objectives[0]mission_Vehicles[1]positionY = -1071,024
Objectives[0]mission_Vehicles[1]positionZ = 1,446763
Objectives[0]mission_Vehicles[1]Heading = 29,98312
Objectives[0]mission_Vehicles[1]Name = Comet Retro custom
Objectives[0]mission_Vehicles[1]Model = comet3
Objectives[0]mission_Vehicles[1]PrimaryColor = Salmonpink
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicVermillionPink
Objectives[0]mission_Vehicles[1]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 14
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveHint[0] = 3
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 9
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[1] = 10
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -1174,587
Objectives[1]positionY = -16,82164
Objectives[1]positionZ = 45,36994
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = 0
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = False
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = -854,0746
Objectives[2]positionY = -1059,542
Objectives[2]positionZ = 8,076438
Objectives[2]SetPlayerActor_Use_Player = True
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[2]SetPlayerActor_Use_Actor = False
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 3
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]mission_ActorsCount = 2
Objectives[2]mission_Actors[0]SpawnInVehicle = True
Objectives[2]mission_Actors[0]SeatIndex = 0
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 19
Objectives[2]mission_Actors[0]positionX = -1005,627
Objectives[2]mission_Actors[0]positionY = -734,9353
Objectives[2]mission_Actors[0]positionZ = 77,09042
Objectives[2]mission_Actors[0]Heading = 120,4699
Objectives[2]mission_Actors[0]String_Name = s_m_y_pilot_01
Objectives[2]mission_Actors[0]Relationship_Group = Neutral
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Unarmed
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 99
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]Task_List_Count = 1
Objectives[2]mission_Actors[0]Task_Repeat = False
Objectives[2]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[0]Task_List[0]PositionX = -1013,4
Objectives[2]mission_Actors[0]Task_List[0]PositionY = -742,2887
Objectives[2]mission_Actors[0]Task_List[0]PositionZ = 76,03683
Objectives[2]mission_Actors[0]Task_List[0]Block = True
Objectives[2]mission_Actors[1]SpawnInVehicle = True
Objectives[2]mission_Actors[1]SeatIndex = -1
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 19
Objectives[2]mission_Actors[1]positionX = -1005,627
Objectives[2]mission_Actors[1]positionY = -734,9353
Objectives[2]mission_Actors[1]positionZ = 77,09042
Objectives[2]mission_Actors[1]Heading = 120,4699
Objectives[2]mission_Actors[1]String_Name = s_m_y_pilot_01
Objectives[2]mission_Actors[1]Relationship_Group = Neutral
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 100
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = Unarmed
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 99
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Task_List_Count = 8
Objectives[2]mission_Actors[1]Task_Repeat = True
Objectives[2]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[1]Task_List[0]PositionX = -1013,4
Objectives[2]mission_Actors[1]Task_List[0]PositionY = -742,2887
Objectives[2]mission_Actors[1]Task_List[0]PositionZ = 76,03683
Objectives[2]mission_Actors[1]Task_List[0]Block = True
Objectives[2]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[2]mission_Actors[1]Task_List[1]PositionX = -1010,097
Objectives[2]mission_Actors[1]Task_List[1]PositionY = -738,3339
Objectives[2]mission_Actors[1]Task_List[1]PositionZ = 76,03683
Objectives[2]mission_Actors[1]Task_List[1]Speed = 1
Objectives[2]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[2]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[2]mission_Actors[1]Task_List[2]Type = VehicleHeliTask
Objectives[2]mission_Actors[1]Task_List[2]PositionX = -1040,379
Objectives[2]mission_Actors[1]Task_List[2]PositionY = -759,1942
Objectives[2]mission_Actors[1]Task_List[2]PositionZ = 76,03683
Objectives[2]mission_Actors[1]Task_List[2]speed = 10
Objectives[2]mission_Actors[1]Task_List[2]Hight = 25
Objectives[2]mission_Actors[1]Task_List[2]FollowPlayer = False
Objectives[2]mission_Actors[1]Task_List[2]AttackPlayer = False
Objectives[2]mission_Actors[1]Task_List[2]Land = False
Objectives[2]mission_Actors[1]Task_List[3]Type = VehicleHeliTask
Objectives[2]mission_Actors[1]Task_List[3]PositionX = -992,8854
Objectives[2]mission_Actors[1]Task_List[3]PositionY = -786,7687
Objectives[2]mission_Actors[1]Task_List[3]PositionZ = 76,03683
Objectives[2]mission_Actors[1]Task_List[3]speed = 10
Objectives[2]mission_Actors[1]Task_List[3]Hight = 25
Objectives[2]mission_Actors[1]Task_List[3]FollowPlayer = False
Objectives[2]mission_Actors[1]Task_List[3]AttackPlayer = False
Objectives[2]mission_Actors[1]Task_List[3]Land = False
Objectives[2]mission_Actors[1]Task_List[4]Type = VehicleHeliTask
Objectives[2]mission_Actors[1]Task_List[4]PositionX = -1011,418
Objectives[2]mission_Actors[1]Task_List[4]PositionY = -757,6902
Objectives[2]mission_Actors[1]Task_List[4]PositionZ = 79,35765
Objectives[2]mission_Actors[1]Task_List[4]speed = 10
Objectives[2]mission_Actors[1]Task_List[4]Hight = 25
Objectives[2]mission_Actors[1]Task_List[4]FollowPlayer = False
Objectives[2]mission_Actors[1]Task_List[4]AttackPlayer = False
Objectives[2]mission_Actors[1]Task_List[4]Land = False
Objectives[2]mission_Actors[1]Task_List[5]Type = VehicleHeliTask
Objectives[2]mission_Actors[1]Task_List[5]PositionX = -993,8472
Objectives[2]mission_Actors[1]Task_List[5]PositionY = -714,0386
Objectives[2]mission_Actors[1]Task_List[5]PositionZ = 76,03683
Objectives[2]mission_Actors[1]Task_List[5]speed = 10
Objectives[2]mission_Actors[1]Task_List[5]Hight = 25
Objectives[2]mission_Actors[1]Task_List[5]FollowPlayer = False
Objectives[2]mission_Actors[1]Task_List[5]AttackPlayer = False
Objectives[2]mission_Actors[1]Task_List[5]Land = False
Objectives[2]mission_Actors[1]Task_List[6]Type = VehicleHeliTask
Objectives[2]mission_Actors[1]Task_List[6]PositionX = -1011,659
Objectives[2]mission_Actors[1]Task_List[6]PositionY = -759,3689
Objectives[2]mission_Actors[1]Task_List[6]PositionZ = 79,35782
Objectives[2]mission_Actors[1]Task_List[6]speed = 10
Objectives[2]mission_Actors[1]Task_List[6]Hight = 25
Objectives[2]mission_Actors[1]Task_List[6]FollowPlayer = False
Objectives[2]mission_Actors[1]Task_List[6]AttackPlayer = False
Objectives[2]mission_Actors[1]Task_List[6]Land = False
Objectives[2]mission_Actors[1]Task_List[7]Type = VehicleHeliTask
Objectives[2]mission_Actors[1]Task_List[7]PositionX = -1019,042
Objectives[2]mission_Actors[1]Task_List[7]PositionY = -774,1167
Objectives[2]mission_Actors[1]Task_List[7]PositionZ = 76,03683
Objectives[2]mission_Actors[1]Task_List[7]speed = 10
Objectives[2]mission_Actors[1]Task_List[7]Hight = 25
Objectives[2]mission_Actors[1]Task_List[7]FollowPlayer = False
Objectives[2]mission_Actors[1]Task_List[7]AttackPlayer = False
Objectives[2]mission_Actors[1]Task_List[7]Land = False
Objectives[2]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[2]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Hint_Objective
Objectives[3]Text = 
Objectives[3]positionX = -868,6221
Objectives[3]positionY = -1070,528
Objectives[3]positionZ = 1,162935
Objectives[3]Hint_Time = 10
Objectives[3]Hint_FOV = 60
Objectives[3]Hint_Use_Position = False
Objectives[3]Hint_Use_Player = False
Objectives[3]Hint_Use_Actor = False
Objectives[3]Hint_Use_Vehicle = True
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = 2008,671
Objectives[3]ObjectiveMessages[0]positionY = -1818,984
Objectives[3]ObjectiveMessages[0]positionZ = 119,4529
Objectives[3]ObjectiveMessages[0]Message = ~o~A pig... shit...
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Type = Hint_Objective
Objectives[4]Text = 
Objectives[4]positionX = -869,3784
Objectives[4]positionY = -1078,158
Objectives[4]positionZ = 1,162877
Objectives[4]Hint_Time = 5
Objectives[4]Hint_FOV = 10
Objectives[4]Hint_Use_Position = False
Objectives[4]Hint_Use_Player = False
Objectives[4]Hint_Use_Actor = True
Objectives[4]Hint_Use_Vehicle = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 2
Objectives[4]ObjectiveMessages[0]positionX = 2004,261
Objectives[4]ObjectiveMessages[0]positionY = -1823,426
Objectives[4]ObjectiveMessages[0]positionZ = 118,5802
Objectives[4]ObjectiveMessages[0]Message = ~p~Come on Pig, get in the car.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 2001,72
Objectives[4]ObjectiveMessages[1]positionY = -1826,481
Objectives[4]ObjectiveMessages[1]positionZ = 117,8848
Objectives[4]ObjectiveMessages[1]Message = ~o~Really? That car...
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 3
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -859,3279
Objectives[5]positionY = -1077,207
Objectives[5]positionZ = 1,162935
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 1
Objectives[5]Task_List[0]Type = Pause
Objectives[5]Task_List[0]positionX = -859,2974
Objectives[5]Task_List[0]positionY = -1077,16
Objectives[5]Task_List[0]positionZ = 1,662935
Objectives[5]Task_List[0]time = 1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = -861,0604
Objectives[6]positionY = -1074,551
Objectives[6]positionZ = 1,162935
Objectives[6]EnterVehicle_AsPassenger = True
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 2001,283
Objectives[6]ObjectiveMessages[0]positionY = -1839,856
Objectives[6]ObjectiveMessages[0]positionZ = 115,9138
Objectives[6]ObjectiveMessages[0]Message = ~p~... fuck you want? I like pink... come on, hurry up...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -867,8749
Objectives[7]positionY = -1074,609
Objectives[7]positionZ = 1,162935
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 5
Objectives[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]Task_List[0]positionX = -864,9365
Objectives[7]Task_List[0]positionY = -1071,796
Objectives[7]Task_List[0]positionZ = 1,662935
Objectives[7]Task_List[0]Block = True
Objectives[7]Task_List[1]Type = EnterVehicle
Objectives[7]Task_List[1]PositionX = -864,9365
Objectives[7]Task_List[1]PositionY = -1071,796
Objectives[7]Task_List[1]PositionZ = 1,662935
Objectives[7]Task_List[1]Speed = 0,5
Objectives[7]Task_List[1]SeatIndex = -1
Objectives[7]Task_List[1]TaskIndex = 1
Objectives[7]Task_List[1]Warp = False
Objectives[7]Task_List[2]Type = Drive
Objectives[7]Task_List[2]PositionX = -987,277
Objectives[7]Task_List[2]PositionY = -789,901
Objectives[7]Task_List[2]PositionZ = 15,80481
Objectives[7]Task_List[2]Speed = 15
Objectives[7]Task_List[2]StopBeforeVehicles = False
Objectives[7]Task_List[2]StopBeforeActors = False
Objectives[7]Task_List[2]AvoidVehicles = True
Objectives[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[7]Task_List[2]AvoidActors = True
Objectives[7]Task_List[2]AvoidObjects = True
Objectives[7]Task_List[2]StopAtLights = False
Objectives[7]Task_List[2]UseBlinkers = True
Objectives[7]Task_List[2]AllowGoingWrongWay = True
Objectives[7]Task_List[2]Reverse = False
Objectives[7]Task_List[2]TakeShortestPath = False
Objectives[7]Task_List[2]IgnoreRoads = False
Objectives[7]Task_List[2]IgnoreAllPathing = False
Objectives[7]Task_List[2]AvoidHighWays = False
Objectives[7]Task_List[3]Type = Drive
Objectives[7]Task_List[3]PositionX = -1002,09
Objectives[7]Task_List[3]PositionY = -790,9687
Objectives[7]Task_List[3]PositionZ = 15,87358
Objectives[7]Task_List[3]Speed = 10
Objectives[7]Task_List[3]StopBeforeVehicles = True
Objectives[7]Task_List[3]StopBeforeActors = True
Objectives[7]Task_List[3]AvoidVehicles = True
Objectives[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]Task_List[3]AvoidActors = True
Objectives[7]Task_List[3]AvoidObjects = True
Objectives[7]Task_List[3]StopAtLights = False
Objectives[7]Task_List[3]UseBlinkers = True
Objectives[7]Task_List[3]AllowGoingWrongWay = True
Objectives[7]Task_List[3]Reverse = False
Objectives[7]Task_List[3]TakeShortestPath = False
Objectives[7]Task_List[3]IgnoreRoads = False
Objectives[7]Task_List[3]IgnoreAllPathing = False
Objectives[7]Task_List[3]AvoidHighWays = False
Objectives[7]Task_List[4]Type = Drive
Objectives[7]Task_List[4]PositionX = -1011,745
Objectives[7]Task_List[4]PositionY = -786,5385
Objectives[7]Task_List[4]PositionZ = 15,87358
Objectives[7]Task_List[4]Speed = 5
Objectives[7]Task_List[4]StopBeforeVehicles = True
Objectives[7]Task_List[4]StopBeforeActors = True
Objectives[7]Task_List[4]AvoidVehicles = True
Objectives[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[7]Task_List[4]AvoidActors = True
Objectives[7]Task_List[4]AvoidObjects = True
Objectives[7]Task_List[4]StopAtLights = False
Objectives[7]Task_List[4]UseBlinkers = True
Objectives[7]Task_List[4]AllowGoingWrongWay = True
Objectives[7]Task_List[4]Reverse = False
Objectives[7]Task_List[4]TakeShortestPath = False
Objectives[7]Task_List[4]IgnoreRoads = False
Objectives[7]Task_List[4]IgnoreAllPathing = False
Objectives[7]Task_List[4]AvoidHighWays = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Leave_Area
Objectives[8]positionX = -863,2223
Objectives[8]positionY = -1083,002
Objectives[8]positionZ = 1,162876
Objectives[8]Leave_Area_Distance = 25
Objectives[8]Leave_Area_Use_Objective_Position = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -859,7805
Objectives[9]positionY = -1081,893
Objectives[9]positionZ = 1,162876
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 6
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = True
Objectives[9]Cutscenes_Follow_Distancee = 1,4
Objectives[9]Cutscenes_Follow_Hieght = 0,9
Objectives[9]Cutscenes_Follow_Angle = 85
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -862,9615
Objectives[10]positionY = -1067,258
Objectives[10]positionZ = 2,255712
Objectives[10]Cutscenes_Time = 1
Objectives[10]Cutscenes_Trans_Time = 10
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = True
Objectives[10]Cutscenes_Follow_Distancee = 1,4
Objectives[10]Cutscenes_Follow_Hieght = 0,9
Objectives[10]Cutscenes_Follow_Angle = 270
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 3
Objectives[10]ObjectiveMessages[0]positionX = 2015,002
Objectives[10]ObjectiveMessages[0]positionY = -1855,505
Objectives[10]ObjectiveMessages[0]positionZ = 115,8316
Objectives[10]ObjectiveMessages[0]Message = ~o~So... a pig...
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 2017,004
Objectives[10]ObjectiveMessages[1]positionY = -1860,647
Objectives[10]ObjectiveMessages[1]positionZ = 116,0767
Objectives[10]ObjectiveMessages[1]Message = ~p~Yeah... sorry, it was the last remaining mask...
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 1
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 2018,132
Objectives[10]ObjectiveMessages[2]positionY = -1866,562
Objectives[10]ObjectiveMessages[2]positionZ = 115,8911
Objectives[10]ObjectiveMessages[2]Message = ~p~But it's temporary, only until the boss decides what animal you are.
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = White
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 5
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = True
Objectives[10]ObjectiveMessages[2]TypeTextMesage = False
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = -864,498
Objectives[11]positionY = -1065,181
Objectives[11]positionZ = 2,255405
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 30
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = True
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 10
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = -867,7195
Objectives[12]positionY = -1063,216
Objectives[12]positionZ = 1,162935
Objectives[12]SetPlayerActor_Use_Player = True
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[12]SetPlayerActor_Use_Actor = False
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = Pause
Objectives[12]Task_List[0]positionX = -867,6951
Objectives[12]Task_List[0]positionY = -1063,182
Objectives[12]Task_List[0]positionZ = 1,662935
Objectives[12]Task_List[0]time = 1
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = -1001,333
Objectives[13]positionY = -784,9549
Objectives[13]positionZ = 15,37358
Objectives[13]Heading = 44,93442
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = False
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 2019,476
Objectives[13]ObjectiveMessages[0]positionY = -1880,239
Objectives[13]ObjectiveMessages[0]positionZ = 114,8842
Objectives[13]ObjectiveMessages[0]Message = ~o~Okay... what should we do?
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 2018,888
Objectives[13]ObjectiveMessages[1]positionY = -1883,838
Objectives[13]ObjectiveMessages[1]positionZ = 114,555
Objectives[13]ObjectiveMessages[1]Message = ~p~Stealing a helicopter on the roof of that building... for starters...
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 3
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Type = Teleport_Objective
Objectives[14]Text = 
Objectives[14]positionX = -1018,995
Objectives[14]positionY = -766,0751
Objectives[14]positionZ = 75,53683
Objectives[14]ObjectiveRotation = 109,9341
Objectives[14]mission_ActorsCount = 8
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 18
Objectives[14]mission_Actors[0]positionX = -1019,014
Objectives[14]mission_Actors[0]positionY = -767,6229
Objectives[14]mission_Actors[0]positionZ = 76,53683
Objectives[14]mission_Actors[0]Heading = 139,8864
Objectives[14]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[14]mission_Actors[0]Relationship_Group = Companion
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = True
Objectives[14]mission_Actors[0]SetHealth = 100
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = AdvancedRifle
Objectives[14]mission_Actors[0]Variation = Custom
Objectives[14]mission_Actors[0]Task = 99
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[0]Task_List_Count = 5
Objectives[14]mission_Actors[0]Task_Repeat = False
Objectives[14]mission_Actors[0]Task_List[0]Type = Pause
Objectives[14]mission_Actors[0]Task_List[0]PositionX = -1019,014
Objectives[14]mission_Actors[0]Task_List[0]PositionY = -767,6295
Objectives[14]mission_Actors[0]Task_List[0]PositionZ = 76,03683
Objectives[14]mission_Actors[0]Task_List[0]time = 10
Objectives[14]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[14]mission_Actors[0]Task_List[1]DestinationX = -1005,605
Objectives[14]mission_Actors[0]Task_List[1]DestinationY = -777,4141
Objectives[14]mission_Actors[0]Task_List[1]DestinationZ = 76,03683
Objectives[14]mission_Actors[0]Task_List[1]Rotation = -10,1118
Objectives[14]mission_Actors[0]Task_List[1]Speed = 2
Objectives[14]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[14]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[14]mission_Actors[0]Task_List[2]DestinationX = -997,4265
Objectives[14]mission_Actors[0]Task_List[2]DestinationY = -772,0309
Objectives[14]mission_Actors[0]Task_List[2]DestinationZ = 76,03683
Objectives[14]mission_Actors[0]Task_List[2]Rotation = 69,93408
Objectives[14]mission_Actors[0]Task_List[2]Speed = 2
Objectives[14]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[14]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[14]mission_Actors[0]Task_List[3]DestinationX = -994,8964
Objectives[14]mission_Actors[0]Task_List[3]DestinationY = -755,0594
Objectives[14]mission_Actors[0]Task_List[3]DestinationZ = 76,03683
Objectives[14]mission_Actors[0]Task_List[3]Rotation = 69,93408
Objectives[14]mission_Actors[0]Task_List[3]Speed = 2
Objectives[14]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[14]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[14]mission_Actors[0]Task_List[4]DestinationX = -1002,491
Objectives[14]mission_Actors[0]Task_List[4]DestinationY = -742,2801
Objectives[14]mission_Actors[0]Task_List[4]DestinationZ = 76,03683
Objectives[14]mission_Actors[0]Task_List[4]Rotation = 69,93408
Objectives[14]mission_Actors[0]Task_List[4]Speed = 2
Objectives[14]mission_Actors[0]Task_List[4]GoStraitToCoord = False
Objectives[14]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 17
Objectives[14]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 98
Objectives[14]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 8
Objectives[14]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[14]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[14]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 90
Objectives[14]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 23
Objectives[14]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 77
Objectives[14]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[14]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[14]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[14]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 23
Objectives[14]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[14]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[14]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[14]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[14]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[14]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = -1003,494
Objectives[14]mission_Actors[1]positionY = -741,837
Objectives[14]mission_Actors[1]positionZ = 76,53683
Objectives[14]mission_Actors[1]Heading = 69,83987
Objectives[14]mission_Actors[1]String_Name = s_m_y_dwservice_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = False
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 100
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = Pistol
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 2
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = -999,4661
Objectives[14]mission_Actors[2]positionY = -725,2044
Objectives[14]mission_Actors[2]positionZ = 76,53683
Objectives[14]mission_Actors[2]Heading = 69,84924
Objectives[14]mission_Actors[2]String_Name = s_m_y_dwservice_01
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = False
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 100
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = Pistol
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 2
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = -997,3893
Objectives[14]mission_Actors[3]positionY = -748,3665
Objectives[14]mission_Actors[3]positionZ = 76,53683
Objectives[14]mission_Actors[3]Heading = 69,85299
Objectives[14]mission_Actors[3]String_Name = s_m_y_dwservice_01
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = False
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 100
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = Pistol
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 2
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = -1007,174
Objectives[14]mission_Actors[4]positionY = -728,7443
Objectives[14]mission_Actors[4]positionZ = 76,53683
Objectives[14]mission_Actors[4]Heading = 69,84918
Objectives[14]mission_Actors[4]String_Name = s_m_y_dwservice_01
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = False
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 100
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = Pistol
Objectives[14]mission_Actors[4]Variation = Random
Objectives[14]mission_Actors[4]Task = 2
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = -995,9234
Objectives[14]mission_Actors[5]positionY = -732,9135
Objectives[14]mission_Actors[5]positionZ = 76,53684
Objectives[14]mission_Actors[5]Heading = 69,8677
Objectives[14]mission_Actors[5]String_Name = s_m_y_dwservice_01
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = False
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 100
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = True
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Offensive
Objectives[14]mission_Actors[5]weapon = Pistol
Objectives[14]mission_Actors[5]Variation = Random
Objectives[14]mission_Actors[5]Task = 2
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[6]Survive_Number = 0
Objectives[14]mission_Actors[6]Failed_Text = 
Objectives[14]mission_Actors[6]Remove_After = 0
Objectives[14]mission_Actors[6]positionX = -999,0531
Objectives[14]mission_Actors[6]positionY = -741,3536
Objectives[14]mission_Actors[6]positionZ = 76,53683
Objectives[14]mission_Actors[6]Heading = 69,85641
Objectives[14]mission_Actors[6]String_Name = s_m_y_dwservice_01
Objectives[14]mission_Actors[6]Relationship_Group = Enemy1
Objectives[14]mission_Actors[6]AddBlip = False
Objectives[14]mission_Actors[6]ShowCone = False
Objectives[14]mission_Actors[6]Invincible = False
Objectives[14]mission_Actors[6]SetHealth = 100
Objectives[14]mission_Actors[6]DieFromHeadShot = True
Objectives[14]mission_Actors[6]CanExitVehicle = True
Objectives[14]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[6]AlwaysFight = True
Objectives[14]mission_Actors[6]Seeing_Range = 30
Objectives[14]mission_Actors[6]Hearing_Range = 30
Objectives[14]mission_Actors[6]CombatMovement = Offensive
Objectives[14]mission_Actors[6]weapon = Pistol
Objectives[14]mission_Actors[6]Variation = Random
Objectives[14]mission_Actors[6]Task = 2
Objectives[14]mission_Actors[6]Task_Guard_Range = 5
Objectives[14]mission_Actors[6]Task_Stay_In_Range = True
Objectives[14]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[6]Task_Scenario = NONE
Objectives[14]mission_Actors[7]Survive_Number = 0
Objectives[14]mission_Actors[7]Failed_Text = 
Objectives[14]mission_Actors[7]Remove_After = 0
Objectives[14]mission_Actors[7]positionX = -997,7223
Objectives[14]mission_Actors[7]positionY = -720,5156
Objectives[14]mission_Actors[7]positionZ = 76,53683
Objectives[14]mission_Actors[7]Heading = 69,84341
Objectives[14]mission_Actors[7]String_Name = s_m_y_dwservice_01
Objectives[14]mission_Actors[7]Relationship_Group = Enemy1
Objectives[14]mission_Actors[7]AddBlip = False
Objectives[14]mission_Actors[7]ShowCone = False
Objectives[14]mission_Actors[7]Invincible = False
Objectives[14]mission_Actors[7]SetHealth = 100
Objectives[14]mission_Actors[7]DieFromHeadShot = True
Objectives[14]mission_Actors[7]CanExitVehicle = True
Objectives[14]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[7]AlwaysFight = True
Objectives[14]mission_Actors[7]Seeing_Range = 30
Objectives[14]mission_Actors[7]Hearing_Range = 30
Objectives[14]mission_Actors[7]CombatMovement = Offensive
Objectives[14]mission_Actors[7]weapon = Pistol
Objectives[14]mission_Actors[7]Variation = Random
Objectives[14]mission_Actors[7]Task = 2
Objectives[14]mission_Actors[7]Task_Guard_Range = 5
Objectives[14]mission_Actors[7]Task_Stay_In_Range = True
Objectives[14]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[7]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Hint_Objective
Objectives[15]Text = 
Objectives[15]positionX = -1003,914
Objectives[15]positionY = -737,7507
Objectives[15]positionZ = 75,53683
Objectives[15]Hint_Time = 9
Objectives[15]Hint_FOV = 60
Objectives[15]Hint_Use_Position = False
Objectives[15]Hint_Use_Player = False
Objectives[15]Hint_Use_Actor = False
Objectives[15]Hint_Use_Vehicle = True
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = 2017,225
Objectives[15]ObjectiveMessages[0]positionY = -1896,81
Objectives[15]ObjectiveMessages[0]positionZ = 112,786
Objectives[15]ObjectiveMessages[0]Message = ~p~Here it is, it's the helicopter we want, it's here for some work.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 2013,538
Objectives[15]ObjectiveMessages[1]positionY = -1903,138
Objectives[15]ObjectiveMessages[1]positionZ = 111,524
Objectives[15]ObjectiveMessages[1]Message = ~p~Are you ready?
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 6
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 2011,761
Objectives[15]ObjectiveMessages[2]positionY = -1906,829
Objectives[15]ObjectiveMessages[2]positionZ = 110,5643
Objectives[15]ObjectiveMessages[2]Message = ~o~Yes.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 8
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]Text2 = 
Objectives[16]Type = Kill_Actors
Objectives[16]positionX = -1024,791
Objectives[16]positionY = -730,6522
Objectives[16]positionZ = 18,81314
Objectives[16]KillAll1 = True
Objectives[16]KillAll2 = False
Objectives[16]Kill_Actors_Add_Blips = True
Objectives[16]Kill_Actors_Add_Markers = False
Objectives[16]DropPickups = False
Objectives[16]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = 2006,635
Objectives[16]ObjectiveMessages[0]positionY = -1920,241
Objectives[16]ObjectiveMessages[0]positionZ = 108,457
Objectives[16]ObjectiveMessages[0]Message = ~p~Okay, let's do it, me on this side, you on that side, wait for my signal.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 2006,753
Objectives[16]ObjectiveMessages[1]positionY = -1924,864
Objectives[16]ObjectiveMessages[1]positionZ = 108,2905
Objectives[16]ObjectiveMessages[1]Message = ~o~Okay.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 6
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -1024,791
Objectives[17]positionY = -730,6522
Objectives[17]positionZ = 18,81314
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 2
Objectives[17]Task_List[0]Type = EnterVehicle
Objectives[17]Task_List[0]PositionX = -1010,389
Objectives[17]Task_List[0]PositionY = -737,7791
Objectives[17]Task_List[0]PositionZ = 76,03683
Objectives[17]Task_List[0]Speed = 0,5
Objectives[17]Task_List[0]SeatIndex = -1
Objectives[17]Task_List[0]TaskIndex = 0
Objectives[17]Task_List[0]Warp = False
Objectives[17]Task_List[1]Type = VehicleHeliTask
Objectives[17]Task_List[1]positionX = -1010,912
Objectives[17]Task_List[1]positionY = -757,5962
Objectives[17]Task_List[1]positionZ = 79,35767
Objectives[17]Task_List[1]speed = 25
Objectives[17]Task_List[1]Hight = 3
Objectives[17]Task_List[1]FollowPlayer = False
Objectives[17]Task_List[1]AttackPlayer = False
Objectives[17]Task_List[1]Land = True
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]FaildText = 
Objectives[18]Type = Enter_Vehicle
Objectives[18]positionX = -1014,051
Objectives[18]positionY = -735,9138
Objectives[18]positionZ = 75,53683
Objectives[18]EnterVehicle_AsPassenger = False
Objectives[18]EnterVehicle_CanExit = True
Objectives[18]EnterVehicle_SetIsWanted = False
Objectives[18]EnterVehicle_SeatIndex = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 2006,252
Objectives[18]ObjectiveMessages[0]positionY = -1936,914
Objectives[18]ObjectiveMessages[0]positionZ = 106,1175
Objectives[18]ObjectiveMessages[0]Message = ~p~Good job, it's landing Pig, let's get it.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Text = 
Objectives[19]Type = Leave_Area
Objectives[19]positionX = -1008,884
Objectives[19]positionY = -750,6693
Objectives[19]positionZ = 78,85725
Objectives[19]Leave_Area_Distance = 50
Objectives[19]Leave_Area_Use_Objective_Position = False
Objectives[19]mission_ActorsCount = 3
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = -1010,997
Objectives[19]mission_Actors[0]positionY = -767,1881
Objectives[19]mission_Actors[0]positionZ = 79,85765
Objectives[19]mission_Actors[0]Heading = 349,8882
Objectives[19]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[0]Relationship_Group = Companion
Objectives[19]mission_Actors[0]AddBlip = True
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = True
Objectives[19]mission_Actors[0]SetHealth = 100
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = AdvancedRifle
Objectives[19]mission_Actors[0]Variation = Custom
Objectives[19]mission_Actors[0]Task = 0
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 17
Objectives[19]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 98
Objectives[19]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 8
Objectives[19]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[19]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[19]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 90
Objectives[19]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 23
Objectives[19]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 77
Objectives[19]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[19]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 23
Objectives[19]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[1]SpawnInVehicle = True
Objectives[19]mission_Actors[1]SeatIndex = -1
Objectives[19]mission_Actors[1]Survive_Number = 0
Objectives[19]mission_Actors[1]Failed_Text = 
Objectives[19]mission_Actors[1]Remove_After = 0
Objectives[19]mission_Actors[1]positionX = -2190,038
Objectives[19]mission_Actors[1]positionY = -913,7547
Objectives[19]mission_Actors[1]positionZ = 0,2990336
Objectives[19]mission_Actors[1]Heading = 184,1568
Objectives[19]mission_Actors[1]String_Name = a_m_m_beach_02
Objectives[19]mission_Actors[1]Relationship_Group = Neutral
Objectives[19]mission_Actors[1]AddBlip = False
Objectives[19]mission_Actors[1]ShowCone = False
Objectives[19]mission_Actors[1]Invincible = False
Objectives[19]mission_Actors[1]SetHealth = 100
Objectives[19]mission_Actors[1]DieFromHeadShot = True
Objectives[19]mission_Actors[1]CanExitVehicle = False
Objectives[19]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[19]mission_Actors[1]AlwaysFight = False
Objectives[19]mission_Actors[1]Seeing_Range = 30
Objectives[19]mission_Actors[1]Hearing_Range = 30
Objectives[19]mission_Actors[1]CombatMovement = Stationary
Objectives[19]mission_Actors[1]weapon = Unarmed
Objectives[19]mission_Actors[1]Variation = Random
Objectives[19]mission_Actors[1]Task = 99
Objectives[19]mission_Actors[1]Task_Guard_Range = 5
Objectives[19]mission_Actors[1]Task_Stay_In_Range = True
Objectives[19]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[1]Task_Scenario = NONE
Objectives[19]mission_Actors[1]Task_List_Count = 9
Objectives[19]mission_Actors[1]Task_Repeat = True
Objectives[19]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[19]mission_Actors[1]Task_List[0]PositionX = -2189,979
Objectives[19]mission_Actors[1]Task_List[0]PositionY = -913,3469
Objectives[19]mission_Actors[1]Task_List[0]PositionZ = 2,504566
Objectives[19]mission_Actors[1]Task_List[0]Speed = 1
Objectives[19]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[19]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[19]mission_Actors[1]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[19]mission_Actors[1]Task_List[1]PositionX = -2020,58
Objectives[19]mission_Actors[1]Task_List[1]PositionY = -1263,114
Objectives[19]mission_Actors[1]Task_List[1]PositionZ = 0,7078557
Objectives[19]mission_Actors[1]Task_List[1]Block = True
Objectives[19]mission_Actors[1]Task_List[2]Type = Drive
Objectives[19]mission_Actors[1]Task_List[2]PositionX = -2140,852
Objectives[19]mission_Actors[1]Task_List[2]PositionY = -1036,072
Objectives[19]mission_Actors[1]Task_List[2]PositionZ = 0,2146022
Objectives[19]mission_Actors[1]Task_List[2]Speed = 10
Objectives[19]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[19]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[19]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[19]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[19]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[19]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[19]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[19]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[19]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[19]mission_Actors[1]Task_List[2]Reverse = False
Objectives[19]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[19]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[19]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[19]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[19]mission_Actors[1]Task_List[3]Type = Drive
Objectives[19]mission_Actors[1]Task_List[3]PositionX = -1967,415
Objectives[19]mission_Actors[1]Task_List[3]PositionY = -1099,279
Objectives[19]mission_Actors[1]Task_List[3]PositionZ = 1,636385
Objectives[19]mission_Actors[1]Task_List[3]Speed = 10
Objectives[19]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[19]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[19]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[19]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[19]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[19]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[19]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[19]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[19]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[19]mission_Actors[1]Task_List[3]Reverse = False
Objectives[19]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[19]mission_Actors[1]Task_List[3]IgnoreRoads = True
Objectives[19]mission_Actors[1]Task_List[3]IgnoreAllPathing = True
Objectives[19]mission_Actors[1]Task_List[3]AvoidHighWays = True
Objectives[19]mission_Actors[1]Task_List[4]Type = Drive
Objectives[19]mission_Actors[1]Task_List[4]PositionX = -1927,803
Objectives[19]mission_Actors[1]Task_List[4]PositionY = -1017,087
Objectives[19]mission_Actors[1]Task_List[4]PositionZ = 0,4733765
Objectives[19]mission_Actors[1]Task_List[4]Speed = 10
Objectives[19]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[19]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[19]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[19]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[19]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[19]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[19]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[19]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[19]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[19]mission_Actors[1]Task_List[4]Reverse = False
Objectives[19]mission_Actors[1]Task_List[4]TakeShortestPath = True
Objectives[19]mission_Actors[1]Task_List[4]IgnoreRoads = True
Objectives[19]mission_Actors[1]Task_List[4]IgnoreAllPathing = True
Objectives[19]mission_Actors[1]Task_List[4]AvoidHighWays = True
Objectives[19]mission_Actors[1]Task_List[5]Type = Drive
Objectives[19]mission_Actors[1]Task_List[5]PositionX = -2007,818
Objectives[19]mission_Actors[1]Task_List[5]PositionY = -870,8735
Objectives[19]mission_Actors[1]Task_List[5]PositionZ = 1,670998
Objectives[19]mission_Actors[1]Task_List[5]Speed = 10
Objectives[19]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[19]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[19]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[19]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[19]mission_Actors[1]Task_List[5]AvoidActors = True
Objectives[19]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[19]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[19]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[19]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[19]mission_Actors[1]Task_List[5]Reverse = False
Objectives[19]mission_Actors[1]Task_List[5]TakeShortestPath = True
Objectives[19]mission_Actors[1]Task_List[5]IgnoreRoads = True
Objectives[19]mission_Actors[1]Task_List[5]IgnoreAllPathing = True
Objectives[19]mission_Actors[1]Task_List[5]AvoidHighWays = True
Objectives[19]mission_Actors[1]Task_List[6]Type = Drive
Objectives[19]mission_Actors[1]Task_List[6]PositionX = -2089,684
Objectives[19]mission_Actors[1]Task_List[6]PositionY = -743,9327
Objectives[19]mission_Actors[1]Task_List[6]PositionZ = 0,9487376
Objectives[19]mission_Actors[1]Task_List[6]Speed = 10
Objectives[19]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[19]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[19]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[19]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[19]mission_Actors[1]Task_List[6]AvoidActors = True
Objectives[19]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[19]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[19]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[19]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[19]mission_Actors[1]Task_List[6]Reverse = False
Objectives[19]mission_Actors[1]Task_List[6]TakeShortestPath = True
Objectives[19]mission_Actors[1]Task_List[6]IgnoreRoads = True
Objectives[19]mission_Actors[1]Task_List[6]IgnoreAllPathing = True
Objectives[19]mission_Actors[1]Task_List[6]AvoidHighWays = True
Objectives[19]mission_Actors[1]Task_List[7]Type = Drive
Objectives[19]mission_Actors[1]Task_List[7]PositionX = -2171,505
Objectives[19]mission_Actors[1]Task_List[7]PositionY = -776,5406
Objectives[19]mission_Actors[1]Task_List[7]PositionZ = 1,330308
Objectives[19]mission_Actors[1]Task_List[7]Speed = 10
Objectives[19]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[19]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[19]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[19]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[19]mission_Actors[1]Task_List[7]AvoidActors = True
Objectives[19]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[19]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[19]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[19]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[19]mission_Actors[1]Task_List[7]Reverse = False
Objectives[19]mission_Actors[1]Task_List[7]TakeShortestPath = True
Objectives[19]mission_Actors[1]Task_List[7]IgnoreRoads = True
Objectives[19]mission_Actors[1]Task_List[7]IgnoreAllPathing = True
Objectives[19]mission_Actors[1]Task_List[7]AvoidHighWays = True
Objectives[19]mission_Actors[1]Task_List[8]Type = Drive
Objectives[19]mission_Actors[1]Task_List[8]PositionX = -2202,774
Objectives[19]mission_Actors[1]Task_List[8]PositionY = -898,1035
Objectives[19]mission_Actors[1]Task_List[8]PositionZ = 1,655425
Objectives[19]mission_Actors[1]Task_List[8]Speed = 10
Objectives[19]mission_Actors[1]Task_List[8]StopBeforeVehicles = False
Objectives[19]mission_Actors[1]Task_List[8]StopBeforeActors = False
Objectives[19]mission_Actors[1]Task_List[8]AvoidVehicles = True
Objectives[19]mission_Actors[1]Task_List[8]AvoidEmptyVehicles = True
Objectives[19]mission_Actors[1]Task_List[8]AvoidActors = True
Objectives[19]mission_Actors[1]Task_List[8]AvoidObjects = True
Objectives[19]mission_Actors[1]Task_List[8]StopAtLights = False
Objectives[19]mission_Actors[1]Task_List[8]UseBlinkers = True
Objectives[19]mission_Actors[1]Task_List[8]AllowGoingWrongWay = True
Objectives[19]mission_Actors[1]Task_List[8]Reverse = False
Objectives[19]mission_Actors[1]Task_List[8]TakeShortestPath = True
Objectives[19]mission_Actors[1]Task_List[8]IgnoreRoads = True
Objectives[19]mission_Actors[1]Task_List[8]IgnoreAllPathing = True
Objectives[19]mission_Actors[1]Task_List[8]AvoidHighWays = True
Objectives[19]mission_Actors[2]SpawnInVehicle = True
Objectives[19]mission_Actors[2]SeatIndex = 0
Objectives[19]mission_Actors[2]Survive_Number = 0
Objectives[19]mission_Actors[2]Failed_Text = 
Objectives[19]mission_Actors[2]Remove_After = 0
Objectives[19]mission_Actors[2]positionX = -2190,038
Objectives[19]mission_Actors[2]positionY = -913,7547
Objectives[19]mission_Actors[2]positionZ = 0,2990336
Objectives[19]mission_Actors[2]Heading = 184,1568
Objectives[19]mission_Actors[2]String_Name = a_f_m_beach_01
Objectives[19]mission_Actors[2]Relationship_Group = Neutral
Objectives[19]mission_Actors[2]AddBlip = False
Objectives[19]mission_Actors[2]ShowCone = False
Objectives[19]mission_Actors[2]Invincible = False
Objectives[19]mission_Actors[2]SetHealth = 100
Objectives[19]mission_Actors[2]DieFromHeadShot = True
Objectives[19]mission_Actors[2]CanExitVehicle = False
Objectives[19]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[19]mission_Actors[2]AlwaysFight = False
Objectives[19]mission_Actors[2]Seeing_Range = 30
Objectives[19]mission_Actors[2]Hearing_Range = 30
Objectives[19]mission_Actors[2]CombatMovement = Stationary
Objectives[19]mission_Actors[2]weapon = Unarmed
Objectives[19]mission_Actors[2]Variation = Random
Objectives[19]mission_Actors[2]Task = 0
Objectives[19]mission_Actors[2]Task_Guard_Range = 5
Objectives[19]mission_Actors[2]Task_Stay_In_Range = True
Objectives[19]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[2]Task_Scenario = NONE
Objectives[19]mission_Vehicles = 1
Objectives[19]mission_Vehicles[0]positionX = -2190,038
Objectives[19]mission_Vehicles[0]positionY = -913,7547
Objectives[19]mission_Vehicles[0]positionZ = 0,2990336
Objectives[19]mission_Vehicles[0]Heading = 184,1568
Objectives[19]mission_Vehicles[0]Name = Squalo
Objectives[19]mission_Vehicles[0]Model = suntrap
Objectives[19]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[19]mission_Vehicles[0]SecondaryColor = MetallicSunriseOrange
Objectives[19]mission_Vehicles[0]PearlescentColor = UtilMauiBluePoly
Objectives[19]mission_Vehicles[0]HasPearlescent = False
Objectives[19]mission_Vehicles[0]Livery = 0
Objectives[19]mission_Vehicles[0]DirtLevel = 0
Objectives[19]mission_Vehicles[0]LockedForPlayer = False
Objectives[19]mission_Vehicles[0]Locked = False
Objectives[19]mission_Vehicles[0]Alarm = False
Objectives[19]mission_Vehicles[0]HotWired = False
Objectives[19]mission_Vehicles[0]Invincible = False
Objectives[19]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[0]Remove_After = 0
Objectives[19]mission_Vehicles[0]Survive_Number = 0
Objectives[19]mission_Vehicles[0]Failed_Text = 
Objectives[19]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[19]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 19
Objectives[19]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[19]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = 2009,198
Objectives[19]ObjectiveMessages[0]positionY = -1944,91
Objectives[19]ObjectiveMessages[0]positionZ = 104,8679
Objectives[19]ObjectiveMessages[0]Message = ~o~Okay, come on, let's go!
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = -1048,298
Objectives[20]positionY = -666,4583
Objectives[20]positionZ = 21,23756
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 10
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = -1050,884
Objectives[21]positionY = -634,5627
Objectives[21]positionZ = 17,51834
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 10
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -1045,819
Objectives[22]positionY = -598,0338
Objectives[22]positionZ = 17,24162
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 10
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = -1043,098
Objectives[23]positionY = -569,7212
Objectives[23]positionZ = 17,35936
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 10
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

